ITcon Vol. 26, pg. 763-782, http://www.itcon.org/2021/42

4D modelling using virtual collaborative planning and scheduling

DOI:10.36680/j.itcon.2021.042
submitted:April 2021
revised:September 2021
published:November 2021
editor(s):Nashwan Dawood, Farzad Pour Rahimian
authors:Mikael Viklund Tallgren, Research Engineer,
Department of Architecture and Civil Engineering, Chalmers University of Technology, Sweden;
mikael.tallgren@chalmers.se

Mattias Roupé, Associate Professor,
Department of Architecture and Civil Engineering, Chalmers University of Technology, Sweden;
roupe@chalmers.se

Mikael Johansson, Researcher,
Department of Architecture and Civil Engineering, Chalmers University of Technology, Sweden;
jomi@chalmers.se
summary:During the last decades, the introduction of Building Information Models (BIM) has opened new possibilities to ensure better communication and a shared understanding between stakeholders in construction projects. Similar benefits have been found in 4D simulations of the schedule. While BIM and 4D use has seen a steady increase, the potential benefits have not fully been realised, primarily due to tools not supporting and enabling the full potential of collaborative stakeholder involvement in scheduling. The benefits of 4D simulations come from improving communication between stakeholders. While traditional 4D modelling connects an existing BIM model with an existing schedule, a move from this type of passive 4D visualisation toward social co-creation enables all stakeholders to be involved in the scheduling process. This connection is further enhanced with the use of Virtual Reality (VR). Recent research has shown VR to enhance understanding and perception of the space and details and, thus, a better understanding of the project. This paper maps collaborative planning and scheduling method and traditional 4D scheduling using process modelling. This mapping is followed by implementing the 4D collaborative planning and scheduling method in the virtual project planning system with support for a multi-user interactive VR environment. The system enables social co-creation both during the planning and scheduling and during 4D modelling; it improves understanding of the project and the planning and scheduling.
keywords:4D modelling, planning and scheduling, Collaborative work, Virtual Reality, Head-mounted displays
full text: (PDF file, 2.266 MB)
citation:Tallgren M V, Roupé M, Johansson M (2021). 4D modelling using virtual collaborative planning and scheduling, ITcon Vol. 26, Special issue Construction 4.0: Established and Emerging Digital Technologies within the Construction Industry (ConVR 2020), pg. 763-782, https://doi.org/10.36680/j.itcon.2021.042
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