Journal of Information Technology in Construction
ITcon Vol. 19, pg. 308-325, http://www.itcon.org/2014/18
Virtual reality-based cloud BIM platform for integrated AEC projects
submitted: | August 2013 | |
revised: | December 2013 | |
published: | September 2014 | |
editor(s): | Wang X., Li H., Wong J. and Li H. | |
authors: | Jack Steven Goulding, Professor, Centre for Sustainable Development, The Grenfell-Baines School of Architecture, Construction and Environment, University of Central Lancashire, Preston, PR1 2HE, UK; email: JSGoulding@uclan.ac.uk Farzad Pour Rahimian, Senior Research Fellow, Centre for Sustainable Development, The Grenfell-Baines School of Architecture, Construction and Environment, University of Central Lancashire, Preston, PR1 2HE, UK; email: FPour-Rahimian@uclan.ac.uk Xiangyu Wang, Professor, Australasian Joint Research Centre on Building Information Modelling, School of Built Environment, Curtin University, GPO Box U1987, Perth, WA 6845, Australia; email: Xiangyu.Wang@curtin.edu.au | |
summary: | Building Information Modelling (BIM) has demonstrated the need for integrating collaborative design teams project data, to not only help coordinate the design, engineering, fabrication, construction, and maintenance of various trades, but also facilitate project integration and interchange. Numerous potential benefits have inspired several countries to consider the implications of implementing BIM Level 3 (Cloud) as an innovative way of further enhancing the design, management and delivery process, ergo - a paradigm shift towards Integrated Project Delivery (IPD). Amongst the myriad of the available innovative approaches, web-based platforms are particularly beneficial for integrating visualisation components to give continuous sharing of relevant information for geographically dispersed end users. This study presents a game environment supported by a web-based Virtual Reality cloud platform for integrated AEC projects. This paper further explains the adapted Unified-Software-Development-Process of specifying this cloud computing platform, which employed iterative phases of Elaboration, Construction and Transition. This study presents new understanding and insight into the causal drivers and influences associated with successful decision-making design in non-collocated design teams. Research findings form a stepping-stone for developing new relationship models in collaborative environments, particularly gaming interfaces. | |
keywords: | BIM, Cloud Computing, Design, IPD, Virtual Reality, Game Interfaces. | |
full text: | (PDF file, 2.704 MB) | |
citation: | Goulding JS, Rahimian FP, Wang X (2014). Virtual reality-based cloud BIM platform for integrated AEC projects, ITcon Vol. 19, Special issue BIM Cloud-Based Technology in the AEC Sector: Present Status and Future Trends, pg. 308-325, https://www.itcon.org/2014/18 |