Journal of Information Technology in Construction
ITcon Vol. 16, pg. 3-22, http://www.itcon.org/2011/2
Using game engines for physical based simulations a forklift
submitted: | April 2010 | |
revised: | October 2010 | |
published: | January 2011 | |
editor(s): | Turk Z. | |
authors: | Jhih Ren. Juang, Graduate Student, Computer-Aided Engineering Group, Department of Civil Engineering, National Taiwan University, Taiwan jrjuang@caece.net Wei Han. Hung, Graduate Student, Computer-Aided Engineering Group, Department of Civil Engineering, National Taiwan University, Taiwan magic@caece.net Shih Chung. Kang, Assistant Professor, Computer-Aided Engineering Group, Department of Civil Engineering, National Taiwan University, Taiwan sckang@caece.net | |
summary: | The detailed simulation of construction operations remains a challenging task in construction practice. A tremendous number of labor-hours are required to set key frames of an animation step-by-step and considerable computational power is needed to render an animation frame-by-frame. This research aims to utilize a game engine, which has been a rapidly evolving field for over a decade, to reduce the effort required by developers. The process of developing a construction simulation was separated into three main steps: 3D model construction, setup of physical properties, and creation of interactive logic. The Blender game engine was selected as the implementation tool, and a forklift simulation was created to demonstrate the concept. With a keypad, users could control a virtual forklift to simulate the manipulation of an actual forklift. The simulation result shows the advantages of developing a game engine-based construction simulation. The quality of the simulations graphics provides a high degree of realism, and the interactivity requirements between user and computer are satisfied. | |
keywords: | virtual construction, physics-based simulation, physics engine, game engine, Blender | |
full text: | (PDF file, 1.14 MB) | |
citation: | Jhih Ren Juang, Wei Han Hung and Shih Chung Kang (2011). Using game engines for physical based simulations a forklift, ITcon Vol. 16, Special issue Use of Gaming Technology in Architecture, Engineering and Construction, pg. 3-22, https://www.itcon.org/2011/2 |