ITcon Vol. 16, pg. 1-2, http://www.itcon.org/2011/1

Editorial - Use of Gaming Technology in Architecture, Engineering and Construction

published:January 2011
editor(s):Turk Z.
authors:Dr Pathmeswaran Raju,
University of Salford, UK

Prof Chimay Anumba,
Pennsylvania State University, USA

Prof Vian Ahmed,
University of Salford, UK
summary:The rapid development of World Wide Web and the dominance of networked computers for information transfer and communication have enabled the rise of online computer games. Gaming technology is getting matured with more user-friendly interfaces and various hardware platforms including handhelds devices that enabled the gaming applications to broaden its scope in various sectors including Architecture, Engineering and Construction (AEC). As a result, gaming technology offers significant benefits in the AEC disciplines from 3D walkthroughs, interactive visualisation, through virtual collaboration, design and planning to education, training and simulation. The special issue is aimed to provide insights into the use of gaming technology in AEC and includes nine papers with authors representing institutions in Australia, Canada, Korea, Taiwan, UK and the USA.
full text: (PDF file, 0.069 MB)
citation:Pathmeswaran Raju, Chimay Anumba and Vian Ahmed (2011). Editorial - Use of Gaming Technology in Architecture, Engineering and Construction, ITcon Vol. 16, Special issue Use of Gaming Technology in Architecture, Engineering and Construction, pg. 1-2, http://www.itcon.org/2011/1