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Developing an experienced-based design r... [paper 2011/6] |
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ITcon Vol. 16, Special Issue Use of Gaming Technology in Architecture, Engineering and Construction , pg. 85-104, http://www.itcon.org/2011/6 Developing an experienced-based design review application for healthcare facilities using a 3d game engineSUBMITTED: June 2010
Sonali Kumar, Graduate Research Assistant, SUMMARY:Virtual Prototypes are increasingly being used during design reviews of specialized buildings such as healthcare facilities. However, most of these virtual prototyping approaches do not allow the reviewers and end users to interact directly, in real time with elements and objects within the virtual model. This paper focuses on a method to combine the use of 3D game engines with the emerging experience based design approach for healthcare facilities to develop a systematic approach to scenario-based design review of healthcare facilities in an interactive virtual environment. First, a virtual facility prototyping framework for rapid creation of a scenario based design review system is defined. Next, strategies to implement this framework to develop an Experience based Virtual Prototyping Simulator (EVPS) application are described. Design information workflows were developed and tested between various BIM authoring tools and the Unity game engine that is used for developing the interactive virtual prototype system. Finally, some lessons learned and issues are highlighted that help direct future research and implementation. KEYWORDS: virtual prototypes, game engine, healthcare FULL TEXT: CITATION: Sonali Kumar, Matthew Hedrick, Christopher Wiacek, John I. Messner (2011) Developing an experienced-based design review application for healthcare facilities using a 3d game engine, ITcon Vol. 16, Special Issue Use of Gaming Technology in Architecture, Engineering and Construction , pg. 85-104, http://www.itcon.org/2011/6
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